3 months ago

remade the post process completely, thus improving the visuals and removing a lot of soap that the previous one created. (more fps)

added picture :3 (16)

and make more optimized lodes to all assets.




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Once I finish the slender game, I'd like to do a similar game, in that genre.

Well, making vegetation is incredibly fun all that's left is to make fallen leaves, branches, rocks, stumps maybe, lots of small trees, birch, spruce and a lot more... but it's gonna be one of the most beautiful slenderman games ever made (not reallyXd)

I WAS ABLE TO, I DISABLED A LOT OF THINGS, RE-TICKED ABOUT 20 CHECKBOXES AND NOW THE PROJECT DOESN'T LAG!

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I made more trees, more optimization. at this density I got 50-70 at almost max settings Also when dlss is released for 5.5 I will add it to the project at once. but I will not rely only on it

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

I'm really struggling with the UI, nothing's look good. but I've done falling leaves, more trees, and leaves on the ground I did a little work on the slenderman, but I'll show that later

Udpate I've made flowers and 1 tree so far. and also I don't understand why my project is lagging. i've literally done everything, but the fps is just under 50 on the scene. (drx11)

maybe the material is too complex, but i put a bunch of swither

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

created new materials, fall damage is now scaled by height, finished grass Oh, the difficultie. I kind of outlined a plan of what I want from the game, but to understand where to start is difficult.