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11
Game
JICE
7 months ago

Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.




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A little side project - a game I've started during a game jam and decided to work on it a bit more. It is kind of a survivors-like, but every upgrade you pick up is a choice between two. And whatever you don't choose upgrades your enemies instead

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

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A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

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Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

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Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.