Game
Voxel Fight (OLD)

6 years ago

Replaced that silly arrow with some green stuff, I kinda like it for now.




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Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

What do you think of the water dragon?

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

The new artwork in action

patched new version with keyboard controls

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Update coming soon!