Next up
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Some updates for Voxel Fight, check it out!
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
New characters and intro sequence
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)
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