Next up
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
Some updates for Voxel Fight, check it out!
patched new version with keyboard controls
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
New characters and intro sequence
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
What do you think of the water dragon?
Check it out!
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.










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