Next up
The new artwork in action
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Some updates for Voxel Fight, check it out!
Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.
New characters and intro sequence
Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Check it out!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.










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