Phew, almost a month of no progress, I was starting to miss this a bit, althought school projects and stuff are also interesting too.
Today I decided to focus more on NPC interactions using entities, making cutscenes that can change of room and such, some random moving entities, some that move when talked to and entities that interact with each other.
Bugs were found in the way, I had to modify the collision system slightly since I found a very specific infinite loop case with them that is very rare to trigger indeed, also decided to try the effects the game maker has for the layers, you can see in the video that some collisions are not affected by it cause they are on different layers from the effect.
I also learned how to use paths, I never use those, but I used it to make sure the whole system is compatible with my collision system, it wasn't before so I did the proper fixing.
To keep the rock NPC on the room I had to make it persistent and control that, so if you leave the room it will no longer be there and will keep that data as I wanted, this whole thing is building up quite well indeed and I got all interactions of it into account, the only oversight on this, well you can guess which one in the video, the text box appears on top of you when talking to an NPC, I forgot the condition on that, whoops (I wonder if I should do that automatically, huh).
Well that's it for the report, I will see if I keep making progress, need to take care of life stuff too, end of report.
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