Game
A Day In The Life
5 years ago

Rewriting how item data is stored and accessed to better accommodate changes to the game. A far more efficient crop system is taking root too, using a single tile layer rather than multiple objects.




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working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Character customization: How and why bother? (expand)

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

(Mines and menus preview build)

Available for testing now

Buttons jump scare test shot

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Opinions on a new graphics style?