Game
Dragonian: The Imbalance of Sierr
11 years ago

Rick is going to be in Indie Game Battle


Do you like Smash Bros.? Well, I do. Thanks to Blob Games Studio over on IndieDB, Rick (the hero of Dragonian) is going to be in a Smash Bros.-like game called Indie Game Battle. They even bothered to remix my music.

So, what is Indie Game Battle? It’s like Smash Bros., but with characters from indie game characters! Much like the real Smash Bros, it’ll feature mostly characters from Blob Games Studio, but it will also include some other characters from indie games such as Tess, Boss 101, Super Adventure Pals, Fantidote, and Jarvis. …but don’t get your hopes up for that killer animatronic bear. Okay?

Anyway, go check it out! (…and don’t delete me, please.)

http://www.indiedb.com/games/indiegamebattle



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Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Well, I was looking through some old files, and found some cool stuff.

Resistance is futile.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"