Game
Rue

2 years ago

Rue v1.4.1 is out!

* Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.




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Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.

#sewing #santa

Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:

* German

* Japanese

This is just an initial translation, most likely will need some more polish later on.

Rue v1.5.6 is out! * Language can now be changed from the settings.

* Settings are saved and loaded when the game is launched again.

* Game is now set to 60 FPS, which is configurable from the settings.

* Fixed a bug causing the guide cards to reappear.

Release version 1.0.7 is out: Added VR support on avdl - my programming language.

At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/

Also added a lot of performance improvements.

Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.

Really reminds me of doing #pixelart !

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!

Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.

Check it out here: https://www.ebay.co.uk/itm/355596357004

#dinosaur #phonecase #ebay

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?