Game
Rue



3 years ago

The second physical prototype of my #cardgame Rue arrived!

Colours already look so much better, and text is easier to read.

Looking forward to another round of testing it with willing victi... I mean good friends :)

#boardgames #indiegame #prototype




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Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.

#sewing #santa

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!

Found new Aran yarn with wooly bits, and got creative enough to make a new creation.

#knitting #hat

Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go 😁

Rue - The physical card game, is now released and available for purchase!

A total of 54 cards, and an instruction leaflet, are enough to conquer the Rose's desires.

Check it out on my Etsy Shop: https://www.etsy.com/uk/listing/1306329269/rue-card-game-3-to-5-…

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android

I'm in the mood for playing around with custom lights in Shaders.

I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅

#definitelynotabug #shaders #lighting #opengl

Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.

Rue v1.5.6 is out! * Language can now be changed from the settings.

* Settings are saved and loaded when the game is launched again.

* Game is now set to 60 FPS, which is configurable from the settings.

* Fixed a bug causing the guide cards to reappear.

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.