Game
GOATBOY'S BIZARRE ADVENTURE

5 years ago

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin




0 comments

Loading...

Next up

testing the mood and ambience of things as i get player control systems wired into the text frontend.

SAMHAIN DEMO OUT NOW

https://www.bitchute.com/video/ICHnbMKwMIg4/

"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost

im hoping to have a demo up by samhain.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"

the UI states work now.

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

HUD test