Game
GOATBOY'S BIZARRE ADVENTURE

6 years ago

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin




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the UI states work now.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

player UI is coming together.

SAMHAIN DEMO OUT NOW

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"