
https://www.bitchute.com/video/gNaAtOLXQsZm/
"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin
Next up
nov 12th progress
-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells
-working (and deadly) spike traps
-minor visual preparations done
-final green HQ security NPC: "harmful flower"
https://www.bitchute.com/video/9JRSRemsVYhh/
combat test 1
player weapons, NPCs can be damaged and die
...
https://www.bitchute.com/video/ICHnbMKwMIg4/
"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost
im hoping to have a demo up by samhain.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
limited working code for painting planets, not all the sections work right just yet, sadly.
the UI states work now.
HUD test
ingame machines and gameplay build progressing.
SAMHAIN DEMO OUT NOW










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