Game
GOATBOY'S BIZARRE ADVENTURE







7 years ago

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"




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SAMHAIN DEMO OUT NOW

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

player UI is coming together.

ingame machines and gameplay build progressing.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

the UI states work now.

https://www.bitchute.com/video/ICHnbMKwMIg4/

"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost

im hoping to have a demo up by samhain.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain