Next up
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.
MOVE OUT OF THE WAY
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
I've officially begun work on the actual gameplay of AWAS2R!
Started working on the cameras, but I haven't actually added any yet.
This a cool setup?











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