
Sayri’s cards in Champion of Lore.
From physical attacks like Sword Slash, to magic like Fireball, mobility with Leap Attack, and powerful abilities like Judgment of Illapa.
🎮 Wishlist on Steam
https://store.steampowered.com/app/4046650/Champion_of_Lore
Next up
Boost System
Boosting a card doesn’t just make it stronger. It changes what the card can do.
Some cards gain new effects, others expand their impact, and not all of them can be boosted the same number of times.
Working on Equipment (WIP) 🛡️
Items aren’t just extras for us. They’re tools that open new options and change how you approach a situation.
Still very WIP, but already shaping how the game is played.
The flow of cards in Champion of Lore.
Cards start in the deck → draw your hand → play → chain if possible → discard.
Then the cycle begins again on the next turn.
🎮 Wishlist on Steam https://store.steampowered.com/app/4046650/Champion_of_Lore
I thought my hand UI looked fine.
It didn’t 😅
So I reworked the card layout — cleaner spacing, better readability during turns.
Small change. Big difference.
🎮 Wishlist on Steam: https://store.steampowered.com/app/4046650/Champion_of_Lore
Every run in Champion of Lore begins with a decision — choose your save file and decide who steps into combat.
Sayri or Kanna?
🎮 Wishlist Now on Steam:
https://store.steampowered.com/app/4046650/Champion_of_Lore
Feedback is always welcome.
I revisited the color palette of the map.
The previous version worked, but it felt too saturated and visually crowded.
So I rebalanced the colors to make the battlefield cleaner and easier to read during turns.
🎮 Wishlist on Steam https://store.steampowered.com/app/4046650/Champion_of_Lore
A full turn in Champion of Lore.
Hex grid. Limited movement points. Move anytime during your turn. Play cards. Boost. Burn. Reposition.
Then enemies spawn, move, and attack.
🎮 Wishlist on Steam:
https://store.steampowered.com/app/4046650/Champion_of_Lore
From Myth to Screen: The Hualletauro (WIP) 🐂
A creature born from the meeting of different myths. Greek and Mapuche stories colliding, not blending.
Still very WIP.
Developing Kanna’s Dash (WIP) 💨
The dash started simple, but small tweaks changed everything. Speed, distance, timing — little things that shape how Kanna feels to play. Still very WIP.
Pacha Mama Takes Shape (WIP) 🌱
Inspired by Andean mythology, Pacha Mama represents balance and consequence. We’re shaping this moment as a presence, not a spectacle.
Still very WIP.
















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