
The Chonchon: From Myth to Monster ๐
This Mapuche legend is the first sign of corruption in Champion of Lore. Fast and unpredictable: a true test for tactical positioning.
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Next up
The flow of cards in Champion of Lore.
Cards start in the deck โ draw your hand โ play โ chain if possible โ discard.
Then the cycle begins again on the next turn.
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Every run in Champion of Lore begins with a decision โ choose your save file and decide who steps into combat.
Sayri or Kanna?
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Feedback is always welcome.
Kannaโs cards in Champion of Lore.
From ranged attacks like Hunting Bow, to close combat with Earthโs Gift, mobility with Wayra Tataโs Step, and powerful support like Pacha Mamaโs Hearth.
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Sayriโs cards in Champion of Lore.
From physical attacks like Sword Slash, to magic like Fireball, mobility with Leap Attack, and powerful abilities like Judgment of Illapa.
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I thought my hand UI looked fine.
It didnโt ๐
So I reworked the card layout โ cleaner spacing, better readability during turns.
Small change. Big difference.
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I revisited the color palette of the map.
The previous version worked, but it felt too saturated and visually crowded.
So I rebalanced the colors to make the battlefield cleaner and easier to read during turns.
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Pacha Mama Takes Shape (WIP) ๐ฑ
Inspired by Andean mythology, Pacha Mama represents balance and consequence. Weโre shaping this moment as a presence, not a spectacle.
Still very WIP.
From Myth to Screen: The Hualletauro (WIP) ๐
A creature born from the meeting of different myths. Greek and Mapuche stories colliding, not blending.
Still very WIP.
A full turn in Champion of Lore.
Hex grid. Limited movement points. Move anytime during your turn. Play cards. Boost. Burn. Reposition.
Then enemies spawn, move, and attack.
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Special cards!
They appear directly on the battlefield and can be picked up by any hero during a run.
Examples include Loot Range, Healing, and Teleport โ each adding new tactical options.
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