Game
Immortal Sins
6 years ago

SE Build 20191117 released!


Caution: Due to a new save algorithm, the game may crash if particles have spawned on the map (usually, the dungeon maps). It would be a good idea to save outside of the maps first, before updating. New playthroughs, loading saves (where they were saved on a map without any particles, such as Latraynope and all cities) and saves after updating won’t be affected by this bug.

Changelog:

  • New Main Menu UI.

  • Updated the core scripts to version 1.3b. Provides optimizations and bug fixes.

  • Halved the damage dealt by AoE spells.

  • Minor tweak to the prologue.

  • Jena’s class name was changed to ‘Sentinel’.

  • Corrected some graphical errors.

  • Improvements to the News tab.



0 comments

Loading...

Next up

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Waz zis? An overhauled map? Yes. Coming soon.

Something something... Stuff that I worked on.

A small teaser for the next update.

Enjoy a nice dish, get a nice buff. What's not to like?

Jump List returns in the next update.

Added achievements. Because why not?