Game
Immortal Sins
5 years ago

SE Build 20191117 released!


Caution: Due to a new save algorithm, the game may crash if particles have spawned on the map (usually, the dungeon maps). It would be a good idea to save outside of the maps first, before updating. New playthroughs, loading saves (where they were saved on a map without any particles, such as Latraynope and all cities) and saves after updating won’t be affected by this bug.

Changelog:

  • New Main Menu UI.

  • Updated the core scripts to version 1.3b. Provides optimizations and bug fixes.

  • Halved the damage dealt by AoE spells.

  • Minor tweak to the prologue.

  • Jena’s class name was changed to ‘Sentinel’.

  • Corrected some graphical errors.

  • Improvements to the News tab.



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Next up

A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

Jump List returns in the next update.

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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's a bit early, but I have something cooking. Keep an eye out.

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Added achievements. Because why not?