Balancing changes in the prologue.
Changed the default save location (the launcher will automatically move the files to the new one).
Re-worked the logic that handles the skill upgrades.
Re-designed some of the maps.
Fixed a bug where the particles didn’t render properly.
Fixed a bug that spawned the player outside of the Drinking Bar (located in the Celtia Port).
Next up
Added achievements. Because why not?
A small teaser for the next update.
Waz zis? An overhauled map? Yes. Coming soon.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Enjoy a nice dish, get a nice buff. What's not to like?
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
It's a bit early, but I have something cooking. Keep an eye out.
Jump List returns in the next update.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
0 comments