Game
Immortal Sins
6 years ago

Second Edition Beta Build 20190507 released!


Game:

  • Added items that add elements to attacks. Does not apply to attacks that are marked as physical.

  • Reduced the game’s size. May improve the game startup times for some users.

  • Changed the name of the maps to easily distinguish them in the DIary menu.

  • Redesigned the last batch of interior maps.

  • Tweaked the UI to improve the visibility of how’s tun it is.

  • Fixed a visual bug where NPCs and some objects would “jitter” when moving through large maps.

Northbridge:

  • Improved startup times of the launcher in multi-core devices.

  • Added support for Discord’s Rich Presence API.

  • Fixed a bug where the backup system would crash the launcher when the Single Backup mode is active.



0 comments

Loading...

Next up

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Waz zis? An overhauled map? Yes. Coming soon.

Enjoy a nice dish, get a nice buff. What's not to like?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added a simple audio system to the launcher.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.