Game
Immortal Sins
7 years ago

Second Edition Beta Build 20190507 released!


Game:

  • Added items that add elements to attacks. Does not apply to attacks that are marked as physical.

  • Reduced the game’s size. May improve the game startup times for some users.

  • Changed the name of the maps to easily distinguish them in the DIary menu.

  • Redesigned the last batch of interior maps.

  • Tweaked the UI to improve the visibility of how’s tun it is.

  • Fixed a visual bug where NPCs and some objects would “jitter” when moving through large maps.

Northbridge:

  • Improved startup times of the launcher in multi-core devices.

  • Added support for Discord’s Rich Presence API.

  • Fixed a bug where the backup system would crash the launcher when the Single Backup mode is active.



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A small teaser for the next update.

Enjoy a nice dish, get a nice buff. What's not to like?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Overhauls on the way.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added a simple audio system to the launcher.

Waz zis? An overhauled map? Yes. Coming soon.