Game
Immortal Sins
6 years ago

Second Edition Beta Build 20200206 released!


Game:

  • Reduced memory usage.

  • Improved the code that handles Automatic Crash Reports.

  • Updated the renderer to version 0.44.0. It provides additional fixes and some improvements.

  • Reverted the selection color to an old version.

  • Fixed a bug where the lighting would render indoors in some cases.

  • Fixed a bug where footsteps would play when the player left Cletia's Port via the boat.

  • Fixed some minor bugs.

Northbridge:

  • Fixed a breaking bug that would result in an I/O error to occur when importing saves from an archive.



0 comments

Loading...

Next up

Waz zis? An overhauled map? Yes. Coming soon.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Enjoy a nice dish, get a nice buff. What's not to like?

Who did this?

Added achievements. Because why not?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.