Game
Immortal Sins
6 years ago

Second Edition Beta Build 20200206 released!


Game:

  • Reduced memory usage.

  • Improved the code that handles Automatic Crash Reports.

  • Updated the renderer to version 0.44.0. It provides additional fixes and some improvements.

  • Reverted the selection color to an old version.

  • Fixed a bug where the lighting would render indoors in some cases.

  • Fixed a bug where footsteps would play when the player left Cletia's Port via the boat.

  • Fixed some minor bugs.

Northbridge:

  • Fixed a breaking bug that would result in an I/O error to occur when importing saves from an archive.



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A small teaser for the next tech test.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Taking the wraps off. For real this time.

Jump List returns in the next update.

Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Overhauls on the way.