Game
Immortal Sins
6 years ago

Second Edition Beta Build 20200206 released!


Game:

  • Reduced memory usage.

  • Improved the code that handles Automatic Crash Reports.

  • Updated the renderer to version 0.44.0. It provides additional fixes and some improvements.

  • Reverted the selection color to an old version.

  • Fixed a bug where the lighting would render indoors in some cases.

  • Fixed a bug where footsteps would play when the player left Cletia's Port via the boat.

  • Fixed some minor bugs.

Northbridge:

  • Fixed a breaking bug that would result in an I/O error to occur when importing saves from an archive.



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Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Waz zis? An overhauled map? Yes. Coming soon.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's a bit early, but I have something cooking. Keep an eye out.

A small teaser for the next update.