Game
Immortal Sins
6 years ago

Second Edition Beta Build 20200206 released!


Game:

  • Reduced memory usage.

  • Improved the code that handles Automatic Crash Reports.

  • Updated the renderer to version 0.44.0. It provides additional fixes and some improvements.

  • Reverted the selection color to an old version.

  • Fixed a bug where the lighting would render indoors in some cases.

  • Fixed a bug where footsteps would play when the player left Cletia's Port via the boat.

  • Fixed some minor bugs.

Northbridge:

  • Fixed a breaking bug that would result in an I/O error to occur when importing saves from an archive.



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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Something something... Stuff that I worked on.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Taking the wraps off. For real this time.

A small teaser for the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Who did this?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Overhauls on the way.