Game
Immortal Sins
6 years ago

Second Edition Build 20191227 released!


This update adds two new guild missions (technically three since it should provide enough hunter coins in order to exchange for the Advanced Hunter License, thus allowing you to access the Tomb of Kings). This will also be the last update for 2019. Unless there’s a critical bug to fix.

Changelog:

  • Added 2 new guild missions: 1 Hunter Mission in Mendor and 1 Bounty Mission in Celtia.

  • Added the Adventurer’s Guild in Mendor.

  • Re-worked the logic that is used for the license upgrades.

  • Integrated automatic crash reports.

  • Fixes some graphical errors.

  • Fixed a bug where enemies in some dungeons show a weird behavior in some cases.

  • Fixed a bug where the player would spawn out of the drinking bar (in Celtia’s Pub) when returning to get the boat.

  • Fixed a bug where the placeholder boss would spawn in the Rogue Lair at the wrong time.

  • Fixed a bug where the slimes wouldn’t count when the player took on the “Slime Hunt” guild mission.

Merry Christmas/happy holidays, people. And have a happy new year.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

Jump List returns in the next update.

Something something... Stuff that I worked on.

A small teaser for the next update.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.