Game
Dragon Dreams: Christmas Nightmare





14 hours ago

v2.1.0 is here - Control rebinding +more!


Happy Holidays again, adventurers!
Another December, another update for this Christmas game, and it's one with some extra cool new features:

  • REBINDABLE CONTROLS! It's a Christmas miracle!

  • Cosmetic skins for the player character!

  • Screen filters!

  • Another new gameplay modifier!

  • and more changes and fixes.

As always, full patch notes are listed below and included with the game, if you wish to see all the specifics.
And here's the patch trailer: https://www.youtube.com/watch?v=b6ujxHi6UfM

I hope you enjoy, and have a good holiday season!
Thanks for checking out my game(s)!

Happy adventuring!

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PATCH NOTES:

Additions:
- ADDED NEW OPTION: Rebind Keys! Because you're worth it. Merry Christmas!
- ADDED NEW OPTION: Hats (You can choose to turn off the cosmetic hats)
- ADDED NEW OPTION: Filter (Select between some screen filter effects, such as monochrome)
- ADDED NEW MODIFIER: Death Bombs (Enemies have a percentage chance to drop a live bomb on death)
- ADDED NEW FEATURE: Skins (Choose from a selection of 10 different skins for your character!)
- Added a little screen appearance effect to the main menu, for style
- Added information window pop-ups for Modifiers and Skins selections on the main menu
- Added "NEW" item indicators to the inventory, to highlight items that you recently discovered
- Added currently held gold to the HUD
- Added icons to some dialogue to indicate what they're referring to
- Added attack telegraph to Frost Lurker enemy and snowball cannon trap

Changes:
- Changed Gold (collected) statistic into Seconds (played). Gold wasn't being tracked correctly
- Clarified some credits
- Made the menu cursor return to the previous menu selected when backing out, instead of to New Game
- Improved visibility of MP cost meter
- Made Magic Mode modifier reduce maximum HP by 1 heart (2HP), to make it less easy
- Made more weapon-based functions un-usable in Magic Mode
- Made dash trail slightly transparant
- Added icons of Ore and Gem to the pickup texts. It looks nicer that way, I think
- Made Ore and Gem pickup texts follow the screen, so that they don't scroll off if you leave
- Changed visuals of Inventory, to be more neat and pleasant to look at (I think)
- Changed shade of blue for the mana bar and mana upgrade items, etc. for better visual clarity
- Made most HUD elements more visible within the inventory screen
- Made equipment HUD elements become temporarily more visible after switching/gaining/using them, etc
- Added short invulnerability during/after screen transition
- Made weapon hitboxes a bit more precise
- Made Frost freeze water from off-screen, to make it more convenient to traverse watery screen edges
- Made Cookies magic spin faster the less of them are active
- Made Cookies magic able to block multiple projectiles before breaking (but still break instantly on enemies)
- Reduced enemy invulnerability time after being hit by Cookies magic
- Changed rocks layout in sector A-9, to prevent you getting trapped if you get there via magic
- Made island in sector B-9 slightly larger. It was a bit too cramped for fighting on before
- Added a tree (and a trap in Extra Traps modifier) to sector C-7
- Slightly changed layout of sector H-2 to add a few Swarm enemies. They only existed in one screen before
- Reduced Snowball items gained from snow piles from 4 to 3, because they're powerful
- Slightly increased drop chance of Snowball items from Snow Slime (8>10%) and Snowman (20>30%)
- Decreased time before Elf enemy attacks after being spawned
- Changed colours of one Toy Soldier enemy, to be different from the skin you can choose
- Gave locks on boxes and doors an outline flash to make them stand out more
- Changed visuals of the magically charged orbs, to give them different animations, not just colours
- Adjusted some trap positions and amounts in Extra Traps modifier. It was a little much before

Fixes:
- Added a missing item icon to the map image guide
- Fixed slight graphical error in Statistics window
- Fixed state of any cheats toggled on carrying over if you return to menu and then back into game
- Fixed slight graphical error in your in-water animation
- Fixed some incorrect weapon hitboxes
- Fixed invulnerability time at end of a dash sometimes being shorter than expected
- Fixed Silver Bell friend sometimes going behind secret walls
- Fixed explosions causing snowpiles to drop 3 snowballs, even if they're already partially harvested
- Added missing interaction between snowballs and pots
- Updated battle lock-in barrier programming, to prevent weird wall movement sticking when they're not visible
- Updated spikes programming, to prevent weird wall movement sticking when they're not visible



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