Game
NegaDust: "Tear"ing Lives
1 year ago

Should I keep making this in godot(faster, but probably lower quality)

Or learn gamemaker and make this in there(much slower but higher quality)


  12 votes Voting finished



2 comments

Loading...

Next up

so real coding

Sneak Peeks! So we are still developing the game, and things are going well! But the problem is we need to fix the bugs of the sprites, attacks, and etc. And there is also a hard mode. So here's what the game looks like so far.

-The Creator, Aftermathic

im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae

Sneak Peeks! This version was made by @Mefe Papyrus is now in the battle and this is some of the new text! And we are trying to sprite some new battle buttons. Also if you want you could join our server! https://discord.gg/8ETH3RTGsc -Aftermathic

The new menu because old one was you know lol

Also we need an artist to make "Once Upon A Time" arts

Also we will add name selection and there will be a LOT of referances. Maybe you will be there? Who knows..

Also I will change the game thumbnail.

New GameOver Screen

POG BUTTON SPRITES

(DONT STEAL IT NERD)

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

Devlog #1 (its short no worries.)

made things look better with gameover screen and phase selection