Next up
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
This explains how development is going:
Think I might have made an ARG by accident
my second car in my life
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
A little bit of a lag fest never hurt anybody. (I hope)
It's a feature, not a bug.
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Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
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