Game
Shrouded

8 years ago

Shrouded | March Progress Report + Playable at 'State of Play 2017'


So we’ve finally hit March, folks! And since the last devlog, there have been a slew of improvements and additions made to Shrouded.

For starters, there’s a new, more polished main menu in place, which you can check out a video of right here! The original draft was a bit too static, truth be told - so a bit more flashiness was certainly in order.

Chapter 2 has been given a visual overhaul, too. After lots of trial and error, the final aesthetic for this location’s tilemap has been nailed. In Chapter 2, player’s will have to traverse somewhere even more surreal than Greenhaven Library in a bid to escape. Strange entities, bizarre traps and an utterly haunting landscape not present in Chapter 1 will certainly keep you on your toes.

On the topic of level design, there have been plenty of new individual areas added throughout all parts of the game to provide the keen explorer with a variety of little secrets and spooks here and there. We won’t go into too much detail for the sake of keeping things unspoiled, but suffice to say it’s in the player’s best interest to deviate from the obvious path from time to time - you may just be rewarded for it. Or punished. You’ll have to find out for yourself.

Though the big announcement, at least for any Irish followers, is that I will be attending State of Play 2017 in Dublin this April - and Shrouded will be playable to the public for the first time! If you’re around on the 5th, feel free to swing by between 1 - 5 PM to try the game out.

‘Till then, stay savage,

~Crimson



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Ooof! That poll was SO close. Care to elaborate on your thoughts/opinions regarding your preferred approach below?

Old one, but eternally relevant. 🙃

Well... shit.

I'll have to dig through one of my remote systems. Might have an older archive of assets stored.

Like I said, the game's current build is intact thankfully - just the raw assets that are currently in the ether.

Time to fire up the engines (heh) and get back to work on Shrouded.

Happy belated new year. Still working on Shrouded, don't worry. Been saying it for nearly 7 years now, but hey. I'm picky, and want it to be right! Just been dealing with a lot of work-related bullshit lately: the joys of serving a major tech company.

So. That's not good!

The SSD that had all of Shrouded's assets on it decided to format itself.

The source code and current build are still intact on GitHub, but the raw assets are on that drive. :(

Fingers crossed!

How far Shrouded has come.

(Old build on right, Current build on Left.)

And it's still going! We're almost there, though.

Linked image in case GameJolt butchers image quality:

https://ibb.co/b7P33c3

When you find a game-breaking bug with the core loop.

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