Game
Shrouded
2 years ago

Shrouded | Miscellany


Oh look, MY5T is posting again after 8 months of silence!

For the record, Shrouded is still being worked on - albeit at a very slow rate. (As if 7/8 years wasn't already slow!) Primarily work has been done on adding new areas to the map, adding new puzzles into some existing areas of the game and a few tileset improvements. It's something I do in my spare time, which is already limited and often taken up by miscellaneous tasks for family and the like. So apologies for the waiting you're all enduring... eventually, it will be done.

I've also been prototyping new projects on the side - just experimentation, putting theories into practice, etc. Nothing to announce just yet on that front.

Anyway - this was just a brief 'once again, I'm not dead' post!



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Time to fire up the engines (heh) and get back to work on Shrouded.

Well... shit.

I'll have to dig through one of my remote systems. Might have an older archive of assets stored.

Like I said, the game's current build is intact thankfully - just the raw assets that are currently in the ether.

Man, the feels.

Shrouded | The Three 'L's

Shrouded | Visual Overhaul and Upcoming Plans!

When you find a game-breaking bug with the core loop.

Happy belated new year. Still working on Shrouded, don't worry. Been saying it for nearly 7 years now, but hey. I'm picky, and want it to be right! Just been dealing with a lot of work-related bullshit lately: the joys of serving a major tech company.

Shrouded | Enhanced AI and new Sprite Work

Shrouded | 'When It's Done'™ (Small Update)