Slowly burnout is going away so I can start making devlogs again (and maybe more).
As for the 1st one, the project description and some goals:
Devlog: https://youtu.be/s_jh9WehWA8
Few pages from my GDD:
Rest, you can find here https://www.deviantart.com/madhatterworkshop/gallery/68895158/artbook-s
Next up
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
Devlog: https://youtu.be/UTkMhNGJoFw
In short:
- opponent type: yellow human;
- animations are working better;
- tileset resized from 10m into 2m;
Senorita El Chupacabra - Cinematic trailer of shooter game with magic
Shooter with steampunk guns and magic on the cartoony version of Wild West, count every bullet, use traps, and take control of opponent!
Wishlist now!
Dwarfs are added, now it's getting serious!
The shooting was recoded, and now is shooting in the centre of the screen, and depending on the weapon type, some bullets can act differently.
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
Demo V 0.2.0 is available!
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
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