Next up
I added an option for you to change the color of your character and even the material of the character's body, this will be applied in Collect and Survival Mode, and the Color is Saved if you close the game or leave a Match.
I've added a new map and a new monster to the game. The monster is a combat robot and the map is an Old Station.
It seems we've found the underground passage where the Tubbie Creation Machine is located...
chat, new mechanic added to the game, and yes, it is not the Custard tracker but rather a Stamina system, the Player runs faster by pressing the Q key, I will show you how it works in this video.
Small Change, added to MainLand (Night) - TinkyTank and Custard Facility (Night), changes between Maps: Custard Facility (Day and Night) - Day/Guardian, Night/HeadLess Dipsy.
Testing the power of the player's fear after the monster detects them. The power will work as follows: after the monster spots the player, the PLAYER will receive a 5-second speed boost; however, energy consumption will be higher during those 5 seconds.
I'm Just Testing... Uhmm Maybe?
Short Demo of Survival Mode
New menu for the Fear Frequency campaign. This menu is just a test and not the official menu. But I'd like you to give me some menu ideas for the campaign.
Added Chapter 0 Loading Screen - Prologue










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