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Naya: The Forgotten Path
19 days ago

Small progress update on my solo Unity adventure game.

I added a new player pulse system, worked on damage effects for the character, and improved the combat a little bit. It’s still early and rough, but the gameplay is slowly starting to feel better.




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I have been working on this game for the past 10 days in my spare time, building it step by step as a solo developer.

A playable demo is planned to be released soon, so people will be able to try the project and follow its development more closely.

Current features include third-person movement, jumping, dodging, archery, melee combat, enemies, health, potions, chests, rewards, missions, dialogue, puzzles, breakable objects, and language support.

Now improving performance, stability, enemy AI..

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

An infected room from the second part of Cybel ! Are you up for some cleansing?

Explosive domino effect