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Naya: The Forgotten Path
1 month ago

Small progress update on my solo Unity adventure game.

I added a new player pulse system, worked on damage effects for the character, and improved the combat a little bit. It’s still early and rough, but the gameplay is slowly starting to feel better.




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I have been working on this game for the past 10 days in my spare time, building it step by step as a solo developer.

A playable demo is planned to be released soon, so people will be able to try the project and follow its development more closely.

Current features include third-person movement, jumping, dodging, archery, melee combat, enemies, health, potions, chests, rewards, missions, dialogue, puzzles, breakable objects, and language support.

Now improving performance, stability, enemy AI..

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Finished work on the emotions of a new character for the tank universe