Game
A Day In The Life

6 years ago

Sneak peek.


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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Opinions on a new graphics style?

(Mines and menus preview build)

Available for testing now

Character customization: How and why bother? (expand)

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Is he a... you know....

Finally, you can sell the fruits/veg of your labour. :)