Next up
We officially have a new design for the main menu of the game!
I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.
Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing
-bullets, to do the damaging
-a soul to get damaged, yes it is in b l u e mode, what else did you expect?
Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.
A couple things that are already done are:
-The main menu
-A lot of overworld things (text, movement, collision, saving; the works)
-the story thing at the beginning
-and finally a lot of the soundtrack, and I would say, it's peak
A less small design change is with Pluma! (The other human) They weren't very expression-able and also stood a bit weirdly. Plus they leaned way to much into the 'sad emo' trope, and now, they're happy emo!
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.










0 comments