Game
Outertale (Project Spacetime)

4 years ago

so as im putting in monster values like ATK, DEF, etc. i'm starting to realize just how, even on a small scale, outertale's code is vastly different to undertale, despite both using flavors of javascript




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chillin' by the SYRUP cooler

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

tell your friends AND foes!! (art by @NerNot1 )

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

To whomever it may concerneth

we do a little computing

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!