Game
Dragonian: The Imbalance of Sierr
8 years ago

So... do you want something sequel-like?


Hello.
I’ve been recently making a 3D platform game that uses similar code to Dragonian. It’s not exactly a sequel, but it reuses a lot of source code. Also, this new game I’m working on has a better camera and WASD controls. It plays more like an FPS, but is still third-person.

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Want to take a look at it? It’s not complete, but I’ve got something playable. I would like your input so I know what to improve upon. I want this game to become superior to Dragonian, so I can fix problems before official release.

I figure you guys might be interested. If you are, I’ll keep working on it.

EDIT: The prototype’s been uploaded! You’ll find it here: https://gamejolt.com/games/LaserDave/333335

Again, still needs a bit of work.



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Playing around with the title is only the start of a title sequence.

Well, I was looking through some old files, and found some cool stuff.

Oh, no, not again.

At least it's just the player character, but still...

EDIT: It's just her collision box being different for the Hurt frames. Easy to fix. Her sprites all have different collision boxes to keep her ability to duck.

Can you tell what needs to be fixed on this screen?

...and if you noticed, is it worth fixing?

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

Oh, no. They're stuck. I'M stuck. The only thing that could be doing this within reason should be collision physics.

Pretty sure the GM Studio 1 build doesn't do this, but the current Game Maker build does.

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

How it started vs. How it's going.

The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.

I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.

Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.

Now getting a million points can be done.