Game
Dragonian: The Imbalance of Sierr
8 years ago

So... do you want something sequel-like?


Hello.
I’ve been recently making a 3D platform game that uses similar code to Dragonian. It’s not exactly a sequel, but it reuses a lot of source code. Also, this new game I’m working on has a better camera and WASD controls. It plays more like an FPS, but is still third-person.

5d09ff6470abc.png

Want to take a look at it? It’s not complete, but I’ve got something playable. I would like your input so I know what to improve upon. I want this game to become superior to Dragonian, so I can fix problems before official release.

I figure you guys might be interested. If you are, I’ll keep working on it.

EDIT: The prototype’s been uploaded! You’ll find it here: https://gamejolt.com/games/LaserDave/333335

Again, still needs a bit of work.



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I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.

It doesn't make much sense in reality, but I'm sticking with this story.

One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"

Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"

Let's do both.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Well, I was looking through some old files, and found some cool stuff.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

Still shaping out that junkyard.

The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

When I designed this character months ago, she was made to be a bitter rival to Pinafore.

Her name in development was Gun-NIA, but now it's Mag-Nia.

...also, I was watching Wonder Woman at the time. Is she too much?

Of course old-fashioned robots end up in the junkyard.

They aren't gonna be used in the convention level, so it's fitting here.

Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.