Game
TeaTM's Unnamed Collectathon
4 months ago

So, I'm redoing my entire input class, which should be trivial but it's not, mostly to add controller support. It works great in editor but fails on build. So I might end up making an extra Mac/SteamOS port to play outside of GameJolt as well. We'll see.




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Sometimes adventuring is tiring. Why not take a nap?

Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.

My own linear moving platform system based on tweening. Pretty happy with it.

Greyboxing the northern lava section. I'm planning to add a lava pit that leads to the eastern ice cave. No lava right now though just use your imagination.

Back to the debug area to test swimming, a new mechanic!

In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

"grey"boxing the main part of the desert level. Making edits based on what feels right.

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.