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Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?
I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Gotta learn how to aim. #gamedev
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Concept design for the Dark Forest level. #gamedev










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