2 years ago

So I've set the Underground (different to caves) to be generated by code now instead of being built in the room editor.

I really don't want to have to make a second array twice the size to add objects to the room, I have some ideas though.


-I could just make an array that lists the object types and their x/y values instead.

-I could put then in that original array and add something to the placement code to offset them based on their relative position (left side of room, shift to left side of the tile, top shift to top side of tile etc)

-I could just put them dead centre of the tile? That's not how buildings work on the Island, but meh!

-I could make new sprites that are tile sized?

Hmm

Oh, and that array? It gets destroyed after use by setting;

underground = -1;

So it's not stored in memory forever. Not a huge performance boost, but there's really no reason to keep it.



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Ok, lighting test set up, kind like this setting? Blend mode bm_src_alpha bm_dest_alpha

wow thats a crunchy gif!

OMG the reason that the lighting was inconsistent is because there's bug in my Weather system that means it always draws a cloud shadow over the Island (but not the Caves or the Underground)

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