Game
FNaF World XL
3 years ago

So quick question for those who have tried out the "0.9.0" minigame... should I change how it functions for a later patch?


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The more things change, the more they stay the same.

First signs of danger.

Version 1.2.0 is here!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Figured it out.

New project is having a fun, early outing.