Game
A Day In The Life
5 years ago

Some last adjustments to the exports box and now I can plumb it in to the rest of the game. We're aiming for Friday to release the demo. Depending on the speed of which we can get test npc paths made up and some smaller bits and pieces.




0 comments

Loading...

Next up

(Mines and menus preview build)

Available for testing now

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Opinions on a new graphics style?

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Character customization: How and why bother? (expand)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Buttons jump scare test shot

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.