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11
Game
GefÀhrliche Liebe (Boy x Reader)
7 days ago

Some modifications to UI stuff.


Some changes like an image being used for the loading screen, and the ui for school stuff looking much more similar to the time ui.

FP is for focus points, and SP is for suspicion points, something which I still have to properly implement. These two stats will only really matter in Y/N's civilian mode. (aka being a normal anime high school girl)

Gonna see if adding the shiny look of the two gauges to all gauges in the game would look cooler.

The image being used for the loading screen will change depending on your game progress, because the first loading screen being seen of Y/N crying will not make Y/N look cool and mysterious and not like other girls. So this image will show up later in the story's progress.

A day was spent writing code to load more code from textfiles as I found out $RGSS_SCRIPTS saves all pages from the script editor as large strings which ended up taking 4mb. Precious, precious, memory space I could be using for Y/N's memories of her dark past instead.

And also I fixed an issue of random crashes happening with the help of the Graphical Object Global Reference script:

https://pastebin.com/DvuinNFU

Fixed more bugs in my NPC Wander system, ended up having to modify the pathfinder script to choose a different tile check method if the event has the "<person>" word in its notetag so it doesnt include other wandering npcs in its movement.

While searching for specific skills to edit, I got sick of having to scroll through hundreds of other skills to find it when I could only remember its name, so I wrote a database searcher that lets me find any items with specific attributes or specific words included in their name (ended up taking 2 days to write).

snapshot_2026-07-21_20h09m49s_63975.png
snapshot_2026-07-21_20h15m32s_66251.png

I published it since it only relied on Yanfly's Debug Extension to work: https://pastebin.com/7EPvi3fG

The scrollbar isn't from my script though, it's from this script:

https://pastebin.com/Udtdvyr6

And my PNG Reader has sadly not made much improvements in terms of performance. Turns out conditional branches are the main culprit. And maybe also that I'm directly modifying every byte one by one. Although using this byte stuff on loading the savefile image improved performance on it dramatically. Oh well, it'll work out someday.

Also I do have a deadline where I want to release this demo, which would be somewhere in december of this year.

#rpgmaker #rpgmakervxace #vxace #notlikeothergirls #notlikeotherscripts #notlikeotherbugs #notlikeotherwords #notlikeothersentences #notlikeothergirls #uistuff #when_yn_arrives_tragedystrikes

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bible verse for today:

"For unto us a Child is born, Unto us a Son is given; And the government will be upon His shoulder. And His name will be called Wonderful, Counselor, Mighty God, Everlasting Father, Prince of Peace. Of the increase of His government and peace There will be no end, Upon the throne of David and over His kingdom, To order it and establish it with judgment and justice From that time forward, even forever. The zeal of the Lord of hosts will perform this." - Isaiah 9:6-7 (NKJV)

One of the prophecies about jesus



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Next up

Small battle details

NPCs that can leave the map and move to another, even when you aren't on the same map as them.

Skill tree based on stats you can gain by doing whatever activities that pass time.

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