Game
Loke and Yasu

5 years ago

Some progress on L game. This will not be a game for everyone, but still, I'm going to try to put this one on steam.
Wanna know more? Follow me on twitter @herbherth




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The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:

Some nice unlock character animation done. #screenshotsaturday #indiegame #madewithunity Follow the game to know what the hell is it about!

Now the game is fully playable with AI and a friend. Next step is to build a better IA (hard mode) and finally work over this ugly front end (believe me, if I do what I want, this game will look VERY different) #madewithUnity #gamedev

Doing some testings for my next game... all looks good so far

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr

Bora participar de uma #gamejambr para conhecer uns servers do discord? É possível participar jogando e votando também: https://itch.io/jam/jamconjunta Se tiver um server e quiser entrar também só me dar um toque!

No, I've not given up the project. I've got sick and other things but I'm still working on it. Here is a little gif showing some animations, controller input (also work with keyboard and touchscreen), and judge working. More on post!

Yes, this is the same L game... way better don't you think? Hands are not programmed yet, just put some movement so you guys can see the enemy a little more alive. Open the post to see what I have done and what still gonna do. #devlog #gamedev #unity

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.