
Some random mech thing because I'm bored.
Next up
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Beta 04 released.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.
A bit trippy and confusing to look at, but I think the material works well.
He is watching...
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...












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