
Some random mech thing because I'm bored.
Next up
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
31: Enemy counter and different animations depending on what state you're in.
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
Beta 04 released.
37: Newest version released.
...
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.












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