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Some random mech thing because I'm bored.
Next up
Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
The artstyle concept inspiration pictures for the interior world of We Heist Too
Can you draw some parallels to the full game? :) https://gamejolt.com/games/weheisttoo/787894
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
🕵️♂️ Shi’s Transmission: Shadows Never Rest In Twilight Wars, every mission is a test of your strategy, every agent a weapon in your arsenal. 🎮 Take control. Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/
The Crash Site
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
Hi ! I had to make a game following the theme "Sci-fi Christmas", so I thought "What if I make a Papers, Please like but with an AI made by Santa to verify if a child should have a gift ?" So, here Santa's AI Assistant !
Meet the Sergeant.
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