
Some random mech thing because I'm bored.
Next up
A bit trippy and confusing to look at, but I think the material works well.
Beta 04 released.
37: Newest version released.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
He is watching...
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.












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