Next up
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
29: Berserk mode and sword trail.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
31: Enemy counter and different animations depending on what state you're in.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
32: Sword slash decals, model changes, font changes, and
28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.
Hoomanz! is a cute casual stealth-adventure game where as Shoo, you must scare away all the stoopid hoomanz invading your planet Erf!Wishlist and Follow on Steam Now!
https://store.steampowered.com/app/3156450/Hoomanz/
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).














0 comments