Next up
While I'm waiting for a feller of mine to finish his version of what "civillians" should look like for the game, I've decided to quickly put together a modular wooden hut. Whatcha think? (Yes, those are floating point lights, don't judge me)
Brewin
Mandolin in my left hand, revolver in my right, whatcha gonna do about it.
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
Trees definitely add a bit more depth to the environment as well as verticality and additional possibilities for points of interest. Invest in trees for your game!
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
The game's development went to a little bit of a halt in August and I'm just starting now to slowly lay my hands back on it. A few things has been done already, as well as preparation of a Steam Page (just for the sake of it). Here's a buncha wip shots
Currently working on walking melee enemies AI. These fellas inhabit "The Great Well" and were somewhat normal in the past, but now they're greenish and angryish. Must be a flue.
water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))
Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.
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