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Currently working on walking melee enemies AI. These fellas inhabit "The Great Well" and were somewhat normal in the past, but now they're greenish and angryish. Must be a flue.
While I'm waiting for a feller of mine to finish his version of what "civillians" should look like for the game, I've decided to quickly put together a modular wooden hut. Whatcha think? (Yes, those are floating point lights, don't judge me)
Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.
Trees definitely add a bit more depth to the environment as well as verticality and additional possibilities for points of interest. Invest in trees for your game!
Alien Isolation - Transit UE5
Brewin
Ocean of Mermaids gets almost frequent updates and seems that a stable demo/prologue is not that far off from being a thing.
Steam - https://store.steampowered.com/app/3316330/Undead_Hunter_Part_I/…
Undead Hunter is a realistic first-person shooter with a dark and scary atmosphere, created on the Unreal Engine 5. Take up arms and go destroy the undead.
Mandolin in my left hand, revolver in my right, whatcha gonna do about it.
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