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Brewin
Mandolin in my left hand, revolver in my right, whatcha gonna do about it.
The game's development went to a little bit of a halt in August and I'm just starting now to slowly lay my hands back on it. A few things has been done already, as well as preparation of a Steam Page (just for the sake of it). Here's a buncha wip shots
Low Poly Mangle
(mainly based on the FNaF 3 Minigame sprite)
Currently working on walking melee enemies AI. These fellas inhabit "The Great Well" and were somewhat normal in the past, but now they're greenish and angryish. Must be a flue.
"I used to play the guitar but I realized that I'm still very flexible to pursue my dream to boogie." - Discotheque Bonnie
Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.
Something is brewing in that ocean of mermaids.
Today I taught my #Blender class how to set up lighting for product rendering, and although it doesn’t look too exciting I think the result was good
Trees definitely add a bit more depth to the environment as well as verticality and additional possibilities for points of interest. Invest in trees for your game!
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