Game
Ocean of Mermaids



3 years ago

The game's development went to a little bit of a halt in August and I'm just starting now to slowly lay my hands back on it. A few things has been done already, as well as preparation of a Steam Page (just for the sake of it). Here's a buncha wip shots




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Trees definitely add a bit more depth to the environment as well as verticality and additional possibilities for points of interest. Invest in trees for your game!

Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.

Currently working on walking melee enemies AI. These fellas inhabit "The Great Well" and were somewhat normal in the past, but now they're greenish and angryish. Must be a flue.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Ocean of Mermaids gets almost frequent updates and seems that a stable demo/prologue is not that far off from being a thing.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Mandolin in my left hand, revolver in my right, whatcha gonna do about it.

While I'm waiting for a feller of mine to finish his version of what "civillians" should look like for the game, I've decided to quickly put together a modular wooden hut. Whatcha think? (Yes, those are floating point lights, don't judge me)

Seal Island Intro! For #ScreenshotSaturday!

Something is brewing in that ocean of mermaids.