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Currently working on walking melee enemies AI. These fellas inhabit "The Great Well" and were somewhat normal in the past, but now they're greenish and angryish. Must be a flue.
Something is brewing in that ocean of mermaids.
Brewin
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
Trees definitely add a bit more depth to the environment as well as verticality and additional possibilities for points of interest. Invest in trees for your game!
While I'm waiting for a feller of mine to finish his version of what "civillians" should look like for the game, I've decided to quickly put together a modular wooden hut. Whatcha think? (Yes, those are floating point lights, don't judge me)
Mandolin in my left hand, revolver in my right, whatcha gonna do about it.
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