Next up
Currently working on walking melee enemies AI. These fellas inhabit "The Great Well" and were somewhat normal in the past, but now they're greenish and angryish. Must be a flue.
Brewin
Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.
Ocean of Mermaids gets almost frequent updates and seems that a stable demo/prologue is not that far off from being a thing.
Something is brewing in that ocean of mermaids.
Mandolin in my left hand, revolver in my right, whatcha gonna do about it.
While I'm waiting for a feller of mine to finish his version of what "civillians" should look like for the game, I've decided to quickly put together a modular wooden hut. Whatcha think? (Yes, those are floating point lights, don't judge me)
The game's development went to a little bit of a halt in August and I'm just starting now to slowly lay my hands back on it. A few things has been done already, as well as preparation of a Steam Page (just for the sake of it). Here's a buncha wip shots
We are under attack!
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
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