Next up
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Opinions on a new graphics style?
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
Is he a... you know....
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
(Mines and menus preview build)
Available for testing now
Finally, you can sell the fruits/veg of your labour. :)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.













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