Game
A Day In The Life


6 years ago

Sometimes with random generation you'll get some nice results. Others you end up with weeds all over the place and no easy way to get rid of them. Just another annoying bug that's been fixed.


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Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Character customization: How and why bother? (expand)

Finally, you can sell the fruits/veg of your labour. :)

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Opinions on a new graphics style?

Is he a... you know....

(Mines and menus preview build)

Available for testing now