Game
FNaF World XL
5 years ago

Soon.


Bad News: Since there's still quite a bit to do for the "Rising Challenge" update, it'll be split into (at least) 2 parts.

Good News: Part 1 is VERY close to being ready for release! (Just need to do some final fixes/balances/tests.)

Even Better News: Billy won't be the only mini boss to face off against...

stinkbomb_teaser.png


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Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Motivation has returned in a substantial enough way.

It's been a long time coming...

How about we change things up?

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

New project is having a fun, early outing.

The more things change, the more they stay the same.