Game
A Day In The Life
6 years ago

Sorry for lack of updates. The games been going through some heavy redesigns and I'm now back at work with so little time. Managed to hook up the new input system so you can now play on keyboard/controller and the rest.




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Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Is he a... you know....

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Finally, you can sell the fruits/veg of your labour. :)

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

(Mines and menus preview build)

Available for testing now

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.