Next up
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.
Adding breakable physics objects to the mix, because I feel like it
Nah, this could be good for elaborate stage layouts, I dunno
After days of unstoppable procrastinating, the settings menu is finally done!
Welp, guess it's time to work on the fourth island. 🏝️🍂
And second, Yurelumis or ghosts that glow in the dark
They can help the player navigate dark areas like caves, which is where they'll appear
Hi Shelly,
The elegant lady of the manor...
She smiles sweet... but that look says run. 🕯️
Go talk to her. If you dare. 👉https://store.steampowered.com/app/2560100?utm_source=GameJolt
Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
Working on the Town Square, and so far, it's going places (literally)
There's more I have to add, including NPCs and more buildings
Nice day for a stroll in the park #Kong
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
1 comment