Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
april 15th progress screenshots
-view filters
-special map items
world-gen demo out now
no gameplay yet, but the terrain generation algorithm is 100% solid
ingame machines and gameplay build progressing.
the UI states work now.
limited working code for painting planets, not all the sections work right just yet, sadly.
player UI is coming together.










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