Game
Muppy Muddington Tale
10 months ago

Sorry there hasn't been any updates in awhile, I'm still working on this, most of the work has been largely code updates and just trying to make the game more fun, the entire prologue and some of chapter 1 is done, but the game is just...really boring imo


This is still shaping up to be the best game I've made by a long shot, at least in theory, but the levels and stuff are super boring so far honestly, but I know I can do better, I really want this to be more than a generic platformer this time, and make something I'm truly proud of.



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So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Merry Christler! And a Happy Mew Years!

Wanted to try my hand at digital painting, I like how it came out.

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Finally re-did the designs for the main trio in my new style.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.