This is still shaping up to be the best game I've made by a long shot, at least in theory, but the levels and stuff are super boring so far honestly, but I know I can do better, I really want this to be more than a generic platformer this time, and make something I'm truly proud of.
Next up
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
After several shipping delays *it* has arrived DUN DUN DUN!!!
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Happy Crisis











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