This is still shaping up to be the best game I've made by a long shot, at least in theory, but the levels and stuff are super boring so far honestly, but I know I can do better, I really want this to be more than a generic platformer this time, and make something I'm truly proud of.
Next up
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Wanted to try my hand at digital painting, I like how it came out.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Concept art for the first mini boss Ally Gater, I really like how she turned out.
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