This is still shaping up to be the best game I've made by a long shot, at least in theory, but the levels and stuff are super boring so far honestly, but I know I can do better, I really want this to be more than a generic platformer this time, and make something I'm truly proud of.
Next up
So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!
Merry Christler! And a Happy Mew Years!
Wanted to try my hand at digital painting, I like how it came out.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Finally re-did the designs for the main trio in my new style.
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Da eepy.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
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