This is still shaping up to be the best game I've made by a long shot, at least in theory, but the levels and stuff are super boring so far honestly, but I know I can do better, I really want this to be more than a generic platformer this time, and make something I'm truly proud of.
Next up
Gave him a striped shirt and some spikier hair.
Finally re-did the designs for the main trio in my new style.
Merry Christler! And a Happy Mew Years!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Wanted to try my hand at digital painting, I like how it came out.
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Sonknik Hegeogg
Tried to practice drawing some more with a certain hedgehog.
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