This is still shaping up to be the best game I've made by a long shot, at least in theory, but the levels and stuff are super boring so far honestly, but I know I can do better, I really want this to be more than a generic platformer this time, and make something I'm truly proud of.
Next up
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Tried to practice drawing some more with a certain hedgehog.
Happy Crisis
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Wanted to try my hand at digital painting, I like how it came out.











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